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Not much RNG here, just make sure to have environment set pain on Dewey before he attacks on turn 2. Can equip Yipha AS here with more SPR for some more damage. Mazrika doesn't need SA here at all. Iphi is mainly here to have Mazrika be on permanent cover status. Mazrika is equipped to the brim with fire resistance, combined with her innate fire resistance because she is water, makes her near immune to water magic. No light or shadow requirements here. Mazrika doesn't need her SA here either. Boss recovers full hp if you end any turn with it below 50% hp. And because environment does fixed max hp % damage every turn, you must finish each HP bar within limited turns but at the same time never let it go below 55%. It is possible for free teams to do this but will take way too much effort and a little mistake may reset the progress. If any of your party members get HP too low, everyone gets -100% status, meaning you will need double badge on one character to be stun immune so guardian characters are a little useless here. Using a character equipped with 75-100% fire resistance and having them cover the stopper damages is the main survival strat here. The Original Flame / 叡智の塔 原始の火 / 睿智塔 巫师级 原始之火 0:00 The Fight 3:23 Equipment and Setup