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Скачать с ютуб [1.15 HARD]Sevastopol ONLY run, Pt.1: A Difficult Start в хорошем качестве

[1.15 HARD]Sevastopol ONLY run, Pt.1: A Difficult Start 2 года назад


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[1.15 HARD]Sevastopol ONLY run, Pt.1: A Difficult Start

V1.15/1.151 Run with Sevastopol Only. Rules: Only starting ships allowed are 1 Sevastopol, and a minimalist ship to carry 2x R3N missiles into the campaign. Any obtained ships are disposed of ASAP. Given that ships can only be obtained midgame while in cities, simply selling them is the usual path to disposal. As the parts would be added to the inventory of the city, any parts may be kept. Sevastopol may only be 'minimally' edited, IE: No Armour / Hull editing. Her armour and hull scheme MUST remain as standard, however given that the Sevastopol is canonically an incomplete ship, the readjusting of internal parts as well as adding / removal of modules / sensors / guns is allowed. Further rules in that regard: No mounting blocked strategic missiles. I Don't plan on any major edits to her engine or gun scheme, simply adjustment and addition to her 57mm gun battery and a single D30 addition to cope with weight. I may turn to engine spam for post-khiva.

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