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CDP: Kozmo's Legacy of Veidos 4 месяца назад


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CDP: Kozmo's Legacy of Veidos

May the Fourth be with you. Check out every archetype/theme I've ever covered here: https://ygorganization.com/creative-d... Please leave your feedback in the comments below if you would like to see other creative builds, and be sure to check out YGOrganization.com for upcoming releases, rulings articles, card news and more! ------------------------- Happy Star Wars Day everyone! In celebration of what can only be described as the most important consumer holiday ever, I wanted to celebrate by showcasing an updated Kozmo deck, featuring the Psychic/Machine support cards from the suite of TCG premiere cards last core set. If you aren't aware, the Kozmo theme consists of LIGHT and DARK Psychic and Machine monsters, where the Psychic monsters are 'pilots' that can banish themselves to Special Summon a Kozmo of a higher Level from the hand, while the Machine monsters are 'ships' that want to be Special Summoned, then float into a Kozmo of a lower Level when destroyed. For example, Kozmo Farmgirl is a Level 3, so it can be banished to Special Summon Kozmo DOG Fighter, a Level 6. When summoned, some of these Kozmo monsters have an immediate impact on the board, whether it is Kozmo Dark Destroyer which can destroy a monster on the field or Kozmo Sliprider which can destroy a S/T. Either way, this is how the Kozmo deck wins - by whittling down the opponent's resources, and endlessly floating into more of your own. Just take a look at the theme's Field Spell - Kozmotown. Kozmotown carries three awesome effects: to recycle a banished Kozmo, to mulligan Kozmo monsters from the hand to re-draw, and to tutor any Kozmo card when destroyed. While this obviously works well with Sliprider, it also works very well with Veidos, the Eruption Dragon of Extinction. This Level 9 DARK Pyro can destroy Kozmotown, summon itself to the opponent's board. Then, when it gets sent to the GY, such as via Dark Destroyer, it will destroy all monsters on the field, letting you trigger all of your ships' effects to float into new Kozmo monsters. Even if you don't have that combo at the ready, Psychic Arsenal ensures greater access to your Kozmo ships when you control a pilot, while Psychic Processor lets you Special Summon 2 of your monsters at a time via a re-usable, pilot-esque effect! Just watch as your Psychic monsters Emergency Teleport their way onto the board, and even once they're banished or sent to the GY, they can still return through the effect of Emergency Apport! Enjoy your May Fourth, with a celebration of Star Wars and the Wizard of Oz combined! NOTE: YGOrganization is not affiliated with any online simulator and does not promote their use over any official platform.

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