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Gladiator Solo - Watermill 4 года назад


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Gladiator Solo - Watermill

Build used - https://tumult.cc/bb-calc.html?1-9&2-... Stats and Weapons - https://imgur.com/a/KS3WeKh Inspired by -   / this_is_the_power_of_the_solo_lone_wolf   Reddit discussion -   / lonely_bear_vs_sad_ghost   Special thanks to u/wlira and r/battlebrothers for theorycrafting and discussion. After seeing post by u/highsis an idea was born in my head - if you can recover and then do a round swing with enough fatigue, then why not two? The base value needed for two round swings is 132 with 15 fatigue recovery per turn ((140 - 15)/2 + 70) and 129 with 22 fatigue recovery per turn ((140 - 22)/2 + 70) if you dedicate the whole round to Recovery. Why am I not adding fatigue recovery in next turn to the formula? Because it only works if you move first, which is not the case with such heavy armor and 2 heavy axes in the pockets (good old days of 0 ap cost Adrenaline). When it's finally your turn to move it gets negated by every attack that you dodge (-2 Fatigue, -12 average for 6 enemies around you) and every attack that hits you (-5 fatigue), which creates a random factor that requires more in the best (129 + 12) and worst cases (129 + 30) when you are fully surrounded. Lets combine them two (149 + 151) and get and average 150 fatigue needed to do it consistently even if you get hit a couple of time. Lets not talk about enemies that make 3 attacks or my brain will explode and add just 10 more fatigue for Quick Hands 4 AP attacks, which allow us to do recovery the same turn we kill the enemy. Sadly I ran out of space in pockets to have a proper 4 AP weapon, because I needed a whip for second phase. General Strategy: Find height advantage spot as far from the center of the map as you can, so higher initiative Fallen Backstabbers with two-handers reach you first. Pray to Davkul so you don't get pushed from it. Imagine yourself as a Khorne Berserker, and start spinning, finish high priority targets as a second normal strike after Round Swing using Berserk AP (two-handers, maces, hammers, pickaxes). Kill them twice, so they stay dead for good. Remember that they don't really care about losing their head. Completely ignore Rachel, he can't really do anything to you. When geists appear and start screaming at you, Quick Hands your whip on them and start yelling even louder then they do. Pray to Davkul second time so you don't get four 5% failed resolve checks in row. Finish the annoying ghost that pokes you for 10 HP damage each turn and take his beautiful sword. Aim for Monolith next. I have lost my sweet max damage roll greataxe somewhere. I really miss it. No mods,cheats or editors were used. Battle Brothers: Blazing Deserts - Rachegeist Solo

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