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Скачать с ютуб [Dungeon Defenders II] Mastery III - Forgotten Ruins (5 Stars, No Cores Lost) в хорошем качестве

[Dungeon Defenders II] Mastery III - Forgotten Ruins (5 Stars, No Cores Lost) 6 лет назад


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[Dungeon Defenders II] Mastery III - Forgotten Ruins (5 Stars, No Cores Lost)

Game: Dungeon Defenders II Port: PC Mastery Diff: M3 Map: Forgotten Ruins For a Timed Battle Phase map, this one is actually quite easy to pull off. The real problem comes from tower selection and making sure you don't get yourself killed, which is a problem when half the map is pitfalls and you are lagging. Once you get a rhythm and a stable net connection, this map is very doable. 5 STAR REQUIREMENTS ==================== Survive all 5 waves All Battle Phases must be completed in 3 minutes or less You cannot have any Hero Deaths You cannot build more than 1 of a specific defenses Do all the above in 1 run PLAN ===== Combining the barrier piercing towers (Ramsters, Earthshatter, Sand Viper, Obelisk and Flamethrower) with Auras, Traps and Nodes best way to ensure all angles are covered. The Obelisk has the added bonus of being map wide. Make sure when you spread your walls and defenses that they are able to work off of each other. Do not for instance put all your AOE into one area and then all single target into another. It also helps to to consider the northern lane as 1 big lane, so add extra defenses here. For obvious reasons, protect both Idols. Not only does this reduce the amount of enemies you must face but it will reduce the DU division to 3 lanes instead of 5. Make sure that you have a stable net connection and don't do risky moves. All it takes to fail your 5 Star is to take a dip in the water or have a bunch of Kobolds explode in your face. Make sure your DPS Hero is hearty in HP. If you plan on treating the northern lane as one, you will need give yourself enough slack that you can fight in it with your defenses but not too much that enemies start slipping past the walls. For your hero, pick something that can move around the map well and can dispatch enemies swiftly while being able to take punishment or recover quickly. A hero with a Stun ability or Overwhelm shard is recommended for disabling bosses and Geodes. Dispatch Witherbeasts, Kobolds, Geodes and bosses as top priority as these do the most damage to defenses. A Serpent's Coil is recommended for healing purposes. Place this in a lane that you can easily get an ample supply of Orbs. HYPER SHARD RECOMMENDATION ============================= Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes. Vicious Strikes - Anything that benefits from the increased range. Radiant Critical Power - The hero you will be most active with. Fight near your traps and nodes or use ranged near your towers to take full effect of this. CHARACTERS ============ Apophis - Mystic (Hero DPS, Snaking Sands, Viper's Fangs, Serpent's Coil) Kasuti - Mystic (AP DPS, Obelisk, Sand Viper) Jenocres - Abyss Lord (AP DPS, Skeletal Orc, Ramster) Yojimbo - Squire (Hero DPS, Spiked Blockade) Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus, Slime Pit) Etanaru - Monk (AP DPS, Skyguard Tower, Flame Aura, Lightning Strikes Aura) Mishera - Adept (AP DPS, Earthshatter Tower, Hailstorm Tower) Shilf - Huntress (AP DPS, All Defenses) Cinnamon - Series EV2 (AP DPS, Proton Beam) Lezard Valeth - Apprentice (AP DPS, FrostBite Tower)

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