Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб A Nerd teaches the XOR Electronics NerdSeq! Part 1 (Basic Navigation, Islands, Patches, and Tables) в хорошем качестве

A Nerd teaches the XOR Electronics NerdSeq! Part 1 (Basic Navigation, Islands, Patches, and Tables) Трансляция закончилась 2 года назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



A Nerd teaches the XOR Electronics NerdSeq! Part 1 (Basic Navigation, Islands, Patches, and Tables)

Hello All! I've been meaning to do this for a while now. I want to spend some quality time with you sharing how I use the NerdSeq to make full tracks on modular. This video series will start from the very basics, and walk through some ways I use the NerdSeq to experiment with composition. We'll even cover those pesky hexadecimal numbers, and why 8 tracks does not mean 8 voices. I am by far the first to do this, but I hope this will provide a good overview of what I believe is the fastest, most powerful eurorack sequencer available today. If you're in the live chat, say hello, and drop any questions you may have! I'll try to note them and cover them over the course of this series. 00:00 Intro 03:30 Case overview 07:09 New project/template creation 09:10 Track assign 11:45 Creating empty patterns 14:10 Tuning Patterns 19:10 Saving a template 21:10 Experimenting with drums 24:10 Bass voice/melodic patterns 27:20 Intro to the Mod column and output 31:20 Intro to Islands 32:30 Pattern cloning 34:44 Marking and moving 36:08 Reusing patterns across tracks 38:20 Quantized pattern play/stop 40:00 Transpose 42:20 Using Islands for live play 44:00 Adding a basic melody 45:20 Copy/Paste 48:47 Using empty patterns to expand islands 49:45 Expanding pattern length 51:05 Using Shft+Play to queue rows 52:17 "View" buttons 53:15 Intro to Tables and Patches 53:50 Creating a new Patch 54:44 Creating a new Table 56:20 Understanding how tables run 57:03 Table Stop 58:20 Using tables for "Scale Mode" 1:02:10 Randomizing values 1:03:30 Changing the random value ranges 1:04:30 Manipulating Patterns 1:06:10 Using tables for arps 1:09:00 Clock, Ticks, and Groove 1:11:00 Changing Groove 1:12:30 Global Swing

Comments