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Watch the second part: • Advanced Tutorial - How To Spawn Asse... In this video, I’ll show you how to create more artistic environments by making mini-level assemblies and spawning them with procedural content generation (PCG) in Unreal Engine. We’ll start by exploring the benefits of using consistent meshes throughout your project. By instancing the same mesh, you can significantly improve performance, allowing you to create different, unique mini levels without compromising efficiency. I’ll demonstrate how to use the same meshes to build various mini-level assemblies, ensuring they blend seamlessly and perform optimally. Additionally, I’ll explain how creating packed level actors can help in constructing these environments. For example, I’ll show you how to make fallen trees and vines into packed level actors, making it easier to manage and place them as single units. Stay tuned for the next video, where I’ll cover the PCG part in detail. Make sure to subscribe so you don’t miss out! Chapters 0:00 Introduction 0:25 Building the Base for Mini Levels 1:01 Creating the First Mini Level 5:02 Making Packed Level Actors 6:53 Creating Additional Levels