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Plot and Parcel: Procedural Level Design in XCOM 2 4 года назад


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Plot and Parcel: Procedural Level Design in XCOM 2

In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from the handcrafted levels of 2012's tactical strategy game XCOM: Enemy Unknown to the procedural levels of XCOM 2 and beyond. Register for GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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