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Rhythm Heaven Fever - Police Call 12 лет назад


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Rhythm Heaven Fever - Police Call

Here is the final Rhythm Toy I'll show. This is actually the second one you unlock (coming after Toy Car but before Hi-Hat), but I've saved it for now because the stuff connected to it spans across the entire game, and you'll have to have delved very far into the game to see everything Police Call has to offer. The way "Police Call" works is that the police detective readies himself for the investigation, and you're given a phone. If you dial some certain phrases in, they'll trigger certain things. Where you find these phrases spans across the entire game--but we'll begin with STAFF, a phrase you don't see anywhere in-game. It was shown only in promotional material, and it provides you with some artwork of some of the key people who made this game. I couldn't begin to tell you who's who though. After that are a pair of messages. You see, if you get a Perfect rating in a 1-player stage, you'll unlock either the music for that stage or a bit of flavor text (not necessarily of that stage). There are two of them that pertain to "Police Call" and will kick-start the whole thing. The first is "Investigation Notes," which you get upon getting the Perfect rating for Stage 10, "Remix 2." It's a very short message, the shortest one in the game, but it's the detective referring to "July to November" for something called "Assembly-Line Slogans." Well, that's the title for the message you get for a Perfect on Stage 38, "Built to Scale 2." You'll see that "Assembly-Line Slogans" is a series of monthly workplace mottos, each of which has one word in red. If you take the ones for July until November, you get "spike," "clockwork," "positive," "afloat," and "feed." Apparently, the Built to Scale factory is up to something, and the police got a tipster alerting them to something. This must be serious stuff! Well, each time you type in one of those words, the detective will find the tipster and tell you that there is another hidden word in one of the Endless Games. You'll need to find that word and put it into the phone, and you'll get what you were waiting for. (By the way, you can see the tipster in the background. Also, there are annotations in each of the Endless Game shots. Click on them to see the Endless Game itself, if you're interested.) First off is "SPIKE," which lets you and the detective know that there's a hidden word in "Kung Fu Ball." When the two kids leap in closer to punch the ball, the camera will zoom in. At random and rare moments, you'll be able to see a truck pass by with the word "SEESAW" written on it. That is your code word. Note that when the game zooms out, the arch in the background will almost totally obscure the truck, making reading its message impossible. After this is "CLOCKWORK." You might think this would be "Monkey Watch," but they're all Endless Games, so "Wake-Up Caller" is the place to go. If you can get the timing done right for nights 6 through 10, the flowers the bird plants will reveal the phrase "BOUTS," this game's code word. Next up is "POSITIVE." This one is found in "Mr. Upbeat." When your score reaches roughly 130, the flashing green light o Mr. Upbeat's head will swell and spell out "MATCH." I notice people seem to not like this game much, and thus, they might not notice what is definitely the most obvious message. "AFLOAT" refers to "Pirate Crew." From the 4th voyage and onwards, the docks that the pigs exit and enter the ship from will have letters carved into them. You're shown two at a time, so you need to complete the next four trips to see the whole code word, "GOLFHERO." Last is "FEED," and the tipster says you'll find the code word in "Munchy Monk." indeed, once you get far enough (at a random moment), Munchy and his master will pass by signboards reading, "BIRDS." Note that for the randomly-designated signs in "Kung Fu Ball" and "Munchy Monk," the words will show up repeatedly. For the other three, as far as I can tell, they will only show up once each time you play. I like how the detective is so utterly serious and doesn't seem to be aware that he's living in a world that's totally insane. He thinks these bizarre calls are prank calls or brushes them off as meaningless to his investigation. In a way, they are, and the investigation has come to a dead end, at least in this game. Will they continue it in a future Rhythm Heaven game? Who knows? Now that this is done, I'll move on to the next leg of my coverage of Rhythm Heaven Fever, the Perfects. You see, every now and then, the game picks a random stage and gives you three shots to play it perfectly. (Don't worry, it comes back.) We'll begin with Set 1, which covers stages 1 through 5.

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