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Procedural Texture - Maya 2 года назад


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Procedural Texture - Maya

Use aiNoise and aiBump2D to create a procedural texture of an orange peel on an aiStandardSurface Shader in Maya. Use aiUserDataFloat to quickly enter in the scale values of the aiNoise to adjust the orange peel procedural texture. Add an area light and photo sweep to light the orange in the Arnold renderer in Maya. Learn how to add a coat to the texture using procedural aiNoise as well as add subsurface scatter to the orange peel. This is a Maya 3D modeling and Texturing tutorial for intermediate users. Using procedural materials with AI, standard surface and noise generators can make an orange peel, have virtual imperfections and bumps that mimic reality while still being flat geometry. 0:00 Procedural Orange Peel Texture in Maya 0:21 3D Model an Orange 3:10 Assign an aiStandardSurface Shader 3:50 Setup Lights and Render Backdrop 7:00 First test render 7:46 Add aiBump2D node in Hypershade 8:22 Add aiNoise node in Maya 8:45 Change scale of aiNoise 9:02 Add aiUserDataFloat node 11:15 Add coat procedural texture 14:40 Add subsurface scatter 15:30 Add sheen 16:00 Procedural Texture Conclusion 👍 Support on Patreon   / whatmakeart   🟥 Subscribe https://www.youtube.com/ Links 🌐 What? Make Art Online https://whatmakeart.com/ 👕🎽Looking for What? Make Art merch? https://teespring.com/stores/what-mak... 📷 What? Make Art on Instagram:   / whatmakeart   🐦 What? Make Art on Twitter:   / whatmakeart   My Work: 🌐 https://www.jimmykuehnle.com/ ▶️Videos:    / jimmykuehnle   #proceduraltexture #mayatutorial #3dmodeling

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