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BLENDER: DUNGEON CORRIDOR (PART 1: MODELING)

Starting a new series of videos on modeling and texturing a DUNGEON CORRIDOR. In this video, I block out the corridor and some of the details. I will likely keep much of the geometry that you see me model but there is work to be done on the lanterns and lantern supports, in particular. And there are more items to model in coming videos. If all goes well, I will be creating some textures in Substance Designer and Substance Painter and I will show you all of that. So, we're off to a good start, I think. If you'd like to model along with me, I hope I move at a reasonable pace and if you have questions, feel free to ask in the comments. Good luck with your dungeon corridor, if you make one. Thank you for choosing to spend your time here. As always, I appreciate you coming by. ************ Watch all the videos in the DUNGEON CORRIDOR series Part 1:    • BLENDER: DUNGEON CORRIDOR (PART 1: MO...   (Modeling) Part 2:    • BLENDER: DUNGEON CORRIDOR (PART 2: MO...   (Modeling) Part 3:    • BLENDER: DUNGEON CORRIDOR (PART 3: MO...   (Modeling) Part 4:    • SUBSTANCE DESIGNER: DUNGEON CORRIDOR:...   (Texturing) Part 5:    • SUBSTANCE DESIGNER: DUNGEON CORRIDOR:...   (Texturing) Part 6:    • SUBSTANCE DESIGNER: DUNGEON CORRIDOR:...   (Texturing) Part 7:    • SUBSTANCE DESIGNER: DUNGEON CORRIDOR:...   (Texturing) Part 8:    • BLENDER: DUNGEON CORRIDOR: FINAL REND...   (Final Renders) #blenderbeginner #blendertutorial #blenderdungeon

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