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So this strategy I devised has been working really well for me. Key is in the Dive Super in beginning of the fight. You Don't want to Super as soon as possible in the beginning of the Fight Bebop will walk forward and stop for a second which is the soonest you can hit both Bebop and Rocksteady together but, if you wait till Bebop starts walking down after the stop it will setup this gather strategy I came up with instead. Now after activating Dive Super on the Second walk while Holding Angle Down+Right the start of the fight hold straight down to the very bottom of the screen and as soon as Bebop wakes up from the knockdown back flip and set up the flying attack on both of them. You can do Quick Charge Attack like I do to set up extra damage as well as easier Super Meter gain because you are landing extra hits and it guaranties a Full Combo for probably every character except maybe Don and Splinter which will have to adjust to their move sets.