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Creating a Head Mod using the BG3 Modders Toolkit 3 недели назад


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Creating a Head Mod using the BG3 Modders Toolkit

If you're new to the Baldur's Gate 3 toolkit and want to import your old (or new!) head mod, this is the video for you. It goes step-by-step through how to use the toolkit to create a basic head mod. One step I forgot to mention: if you've got stuff blocking the view of your character after hitting play, go to view and untick gizmos Also, when I refer to your Mods folder, it's not the one in the Data folder but another one that's in AppData located in C:\Users\USERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\Mods This video does not cover the creation of the head or other assets. For more info, see the links below. Head Creation:    • Setting Up a BG3 Head Using Norbyte's...   Custom Skeleton: https://docs.google.com/document/d/1e... Custom Textures: https://www.nexusmods.com/baldursgate... Icon Generation: https://mod.io/g/baldursgate3/r/gener... -------------------- My Mods: https://mod.io/g/baldursgate3/u/undef... https://next.nexusmods.com/profile/Un... ko-fi: https://ko-fi.com/undefinedscribble -------------------- Timecodes 0:00 - Intro 0:33 - Loading the Level & Setting Data Path 1:14 - Adding Resources (GR2s) 2:58 - Applying the Skeleton and Animations 4:50 - Creating Custom Material / Adding Textures 7:24 - Applying Materials to the Head 9:49 - UUID Object Editor / CCAV 13:40 - Testing the Head 17:20 - Atlas Editor / Icon Creation 19:26 - Final Steps

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