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Unreal Engine 5 Beginner to Pro Tutorial #25: Interaction Seeker Component 1 месяц назад


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Unreal Engine 5 Beginner to Pro Tutorial #25: Interaction Seeker Component

Hey everybody! This is the twenty-fifth lecture of my Pro Unreal Engine Class. The goal of this class is to take you from whatever your experience level is with Unreal or software development in general, all the way to the point where you're ready to get a job as a Game Developer. I am making sure to show every single step of the process and teach good habits from the start, but rest assured that all this tedium will pay off in the long run. I'm a self taught Game Developer and know how miserable it can be to slog through YouTube Tutorials that don't cover everything you want to learn. My journey from installing Unreal all the way to getting a full time job in game development took over 2 years, and I'm hoping this class will mean yours won't take as long. Please let me know if you guys are interested in this class in the comments section and I'll make more of them! If you have any feedback whatsoever, also let me know down there so I can apply the feedback to the next installment. In this one, we set up our Interaction Seeker Component, but first we have a few things we need to fix with our collisions, interface, and our Interaction Receiver Component. Once we're done with all that we test, and prove that we are properly triggering our interaction logic with some debug messages to the screen. Stay tuned for the twenty-sixth lecture where we'll get rid of the manual debug setting and instead use a debug hud to trigger debug mode properly. We'll also create an interactable actor to interact with instead of just using the character we aren't playing as like we've been doing. As always, thanks for watching and have a great day! Chapters 0:00 - Intro 0:42 - In Engine Setup 4:00 - C++ Changes 20:02 - Enable Debug and Test 20:54 - Review and Done

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