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Frostgrave - Basic Strategies Discussion 7 месяцев назад


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Frostgrave - Basic Strategies Discussion

Frostgrave is one of my favorite games to play, and I'm always looking to introduce new players to it. I know that new players often have a lot of questions about how to survive that first game and I've put together some strategies and thoughts about the game that might be of help. I welcome your comments below, especially if you can offer some additional advice for beginners. Please avoid comments regarding specific spells or soldiers types or schools of magic as those are getting into more detailed types of strategies. Soldier comparison chart at bottom! Frostgrave Core Rules: https://amzn.to/4bVrUWW Sign up for my free weekly newsletter - RPG & Wargame Newsletter. Every Monday, I share what has recently caught my eye in the gaming hobby. More info and sign up here: https://rpgwargamenews.substack.com Night Runner by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Thug: 0gc Thief: +1 Move, -1 Fight, Will +1 = +1 improvement point for 0gc War Hound: +2 Move, -1 Fight, Armor +1, Will -1, Health -2 = 0 improvement points for 0gc Infantryman: +1 Fight, Armor +1, Will +1 = 16.7gc per improvement point Man-at-Arms: +1 Fight, Armor +2, Will +2, Health +2 = 10.7gc per improvement point Apothecary: -1 Fight, Will +4, Health +2 = 15gc per improvement point* Archer: -1 Fight, Shoot +2, Armor +1, Will +1 = 25gc per improvement point Crossbowman: -1 Fight, Shoot +2, Armor +1, Will +1 = 25gc per improvement point Treasure Hunter: +1 Move, +1 Fight, Armor +1, Will +3, Health +2 = 12.5gc per improvement point Tracker: +1 Move, -1 Fight, Shoot +2, Armor +1, Will +2, Health +2 = 16.7gc per improvement point Knight: -1 Move, +2 Fight, Armor +3, Will +2, Health +2 = 15.6gc per improvement point Templar: -1 Move, +2 Fight, Armor +2, Will +2, Health +2 = 17.8gc per improvement point Ranger: +1 Move, Shoot +2, Armor +1, Will +3, Health +2 = 13.8gc per improvement point Barbarian: +2 Fight, Will +4, Health +4 = 12.5gc per improvement point Marksman: -1 Move, Shoot +2, Armor +2, Will +2, Health +2 = 17.8gc per improvement point

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