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https://rebrand.ly/711e95 In this tutorial, Michael Pavlovich will demonstrate the features of CC GoZ Plus, including converting base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and sending polypaint and high-res details from ZBrush to Character Creator as baked color and normal maps, respectively. This technique can be used for props, clothing, accessories, and more! Michael also uses this in conjunction with ZBrush Pose Tools to pose high-res source assets for 3D printing. Learn more: CC GoZ Plus https://rebrand.ly/711e95 Getting Started with CC GoZ Plus • Getting Started with CC GoZ Plus Plug... Courtesy credit: Michael Pavlovich 0:00 - Intro 1:58 - PART 1 - GOZ PLUS - CC Prop to ZBrush 2:19 - GoZ Plus Installation 3:48 - GoZ Plus CC Settings 6:30 - GoZ Plus CC to ZBrush 7:05 - CC Detail Layer 8:17 - Sculpting lion head to eagle head 9:49 - CC Launch Base Color and Save 10:05 - ZBrush Base Color Texture Import 11:28 - Brush Chisel Organic Feather Brush 12:08 - Topological Mask 13:08 - Polypainting for a Base Color Texture 13:42 - Masking and Mask by Cavity 15:20 - ZPlugin CC GoZ Plus 16:38 - CC GoZ Options on Import 17:39 - Custom Metallic and Roughness with Launch 19:13 - Adjust Color Settings 20:40 - Morph UV 21:24 - Zbrush Polypaint to Texture 21:40 - ZBrush Create Normal Map 22:37 - PART 2 - GOZ PLUS - ZBrush Asset to Character Creator 25:50 - Creating UVs in ZBrush 26:49 - Loading a Character into Character Creator 27:15 - GoZ Plus Hockey Mask to Character Creator 28:24 - Attach Pick Parent Pivot for Accessories 29:30 - Applying an animation 29:52 - Edit Pose 31:00 - Custom Metallic Map 32:40 - Basic Roughnes Adjustment 32:58 - Custom Roughness Map 36:58 - Saving a Custom Head Accessory to the Content Library 38:21 - PART 3 - GOZ PLUS - Body, Clothing & Accessories 39:00 - Loading up a neutral male base body 39:52 - GoZ base body NOT Plus to ZBrush 41:00 - Detailing your character base body 42:15 - GoZ PLUS Polypainted Detailed Base Body to Character Creator 43:26 - Sending a relaxed A-Pose back to ZBrush 44:00 - Clothing and Accessories in ZBrush 45:31 - GoZ Plus Clothing and Accessories to CC 47:55 - Modify Skin Weights - Smooth Brush 49:05 - Modify Skin Weights - Flood 1 49:43 - Converting Clothing item to Accessory 50:48 - Making a default gray texture for Roughness and Metallic 52:30 - Transfer Skin Weights - Accessory to a Clothing Item 52:59 - Transfer Weight Boot and Glove template 53:52 - Hide Body Mesh Tool 56:21 - Appying an animation or pose to your character 56:39 - Edit Motion Pose 59:00 - Relink Mesh Changes in New Layer 59:34 - ZBrush Pose Tools Pose Library 1:01:10 - Outro *Note: Assets shown in this tutorial serve only as reference material. Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design. ✦WATCH MORE Learn about Character Creator: https://www.reallusion.com/character-... Learn about iClone animations: http://www.reallusion.com/iclone/defa... ✦FOLLOW US! Facebook: / reallusionsoftware LinkedIn: / 94371 Twitter: / reallusion Instagram: / reallusionofficial Magazine: https://magazine.reallusion.com/ Forum: http://forum.reallusion.com/default.aspx Character Creator TUTORIALS: https://courses.reallusion.com/home/c... MANUAL: https://manual.reallusion.com/Charact... #zbrush #charactercreation #3dprinting