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Скачать с ютуб Design Massive Worlds in VR With Gravity Sketch | Full Game Ready Tutorial в хорошем качестве

Design Massive Worlds in VR With Gravity Sketch | Full Game Ready Tutorial 1 год назад


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Design Massive Worlds in VR With Gravity Sketch | Full Game Ready Tutorial

Creating worlds in Gravity Sketch is easy. Discover what you could create using this unique workflow I've designed as a professional VR artist. Lofi playlist: https://open.spotify.com/playlist/37i... Download the source files by joining the Patreon!   / thespatialcanvas   View or purchase the final result on Sketchfab: https://skfb.ly/oDHVP 0:00 What's the plan? 2:00 Setting our scene up 4:50 Laying the foundation 6:50 Adding grass 7:50 Intro explanation to Booleans 8:30 smooth shading bug in GS 9:25 Spawn point protip 10:23 How to snowcap mountains 10:20 How convex shapes work with Booleans 12:50 Creating table legs with symmetry 13:50 Adding trails and pathing to our map 14:40 Designing rocks philosophy 16:00 Linking vantage points with paths 17:45 Keeping your layers organized 18:37 The reason to model by hand 19:12 Changing your environment settings 19:40 First playtest around the map 20:40 Making a bridge 21:52 Lean into the mess 22:23 Keep your objects separate from your convex shapes 22:48 Changing your material colors 23:38 Making trees and planting them 27:47 What are Gravity Sketch Viewpoints 28:38 Taking progress images of your work 31:28 Strong lines are just as good as small details 31:57 Watch out for Boolean gaps 32:21 Adding snow and ice details 34:22 Learn to jump around! 35:20 Adding a second grass color 35:55 Changing the materials of dense scenes 37:16 Managing your lighting 37:32 Adding rock pebbles 37:50 Managing your time while creating. 38:55 Exporting to fix frame drops 40:53 Working with GS objects in Blender 42:33 Keyboard shortcut cheat sheet 43:52 Exporting out of Blender 44:12 Reimported model into GS 46:52 Cloning vs hand drawing 49:14 Making Pine trees 51:40 more on time management 52:40 VR POV check in 53:30 Blender clean up Part 2 54:26 Gradient Texturing in GS 55:24 Cutting the bottom part of the map off 55:58 Adding a dirt trail 56:31 Back in Blender cleaning up our scene 1:01:49: Separate objects by material 1:01:47 Name your materials then recombine objects 1:02:36 Prepping to bool!!!! 1:07:34 Managing materials after using Booleans 1:08:04 Decimating your model 1:10:35 UV discussion 1:11:28 Baking colors onto gradients 1:12:17 Exporting to Sketchfab Website: https://thespatialcanvas.com/ TikTok:   / spatialcanvas   Instagram:   / spatial.canvas   Twitter:   / spatialcanvas   Mastodon: https://mastodon.gamedev.place/@thesp...

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