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Screen shake allows you to turn every impact in your game into an ultra satisfying and punchy experience. With this area-based system specifically designed for 3D usage, you too can use screen shake in your Godot games and take them to the next level! This is the first episode in a series I have planned on "Good Game Feel", where I explore ways you can make your 3D Godot games feel more satisfying. The FPS project I used in this video is available on GitHub (linked below) and is the same project I will be using for the rest of the series. If you liked this video and wanna see more, check out the rest of the Good Game Feel playlist! Playlist: • Good Godot Game Feel GitHub Source: https://github.com/sjvnnings/godot-ga... All of the code written in this video is available here: https://gist.github.com/sjvnnings/81b... "Juicing Your Cameras With Math" (GDC Talk): • Math for Game Programmers: Juicing Yo... Background Music: "Chozo Ruins" from Metroid Prime