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Скачать с ютуб Stick to Sculpting: Techniques to generate low-poly models automatically from your high poly models в хорошем качестве

Stick to Sculpting: Techniques to generate low-poly models automatically from your high poly models 4 дня назад


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Stick to Sculpting: Techniques to generate low-poly models automatically from your high poly models

In this video I go over a couple of Houdini Digital Assets ( HDAs ) that I created to help me generate my low poly models from my high poly models automatically. What I'm trying to do is speed up the iteration between my sculpting ( high poly ) workflow and my game asset generation work flow. This approach was inspired by this video:    • Accelerating Workflow: Rapid Iteratio...   Let me know if you're interested in the HDAs I walk you through here, as I'm glad to provide if there is interest! 00:00 - Intro 00:53 - Starts in ZBrush 01:12 - Import Into Houdini 04:36 - Demo 07:37 - First Step: Initial Reduction 07:49 - Second step: Reduce by curvature 09:30 - Third step: Another reduction 09:54 - Fourth step: Generate UVs 11:14 - Final Step: Ensure proper volume 12:04 - Output low and high poly meshes 14:09 - Manually create UVs 14:34 - Example of custom UV 14:45 - Multiple Objects turn into One 17:01 - Benefits of this approach 18:39 - Outro #houdinifx #indiegamedev #zbrush

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