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You can become a member if you'd like to support my channel and get access to perks, Thanks! / @loadinggeek #superstreetfighter2turbo #superstreetfighteriiturbo Platform: MS-DOS Developer: Eurocom Publisher: GameTek Year: (Arcade 1994 / MS-DOS 1995) Difficulty: Level 12 (Hardest) Sound Tracks: Midi Version Information from Wikipedia: Super Street Fighter II Turbo (Super Street Fighter 2 Turbo) is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix. *The MS-DOS version*, developed by Eurocom and published by GameTek, was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of the retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack. Chun-Li (春麗 / チュン・リー) [Playthrough/LongPlay] 00:00:00 Game Start 00:00:15 Intro/Opening 00:00:46 Title 00:00:54 Character Select 00:01:10 vs Ryu (リュウ [隆]) 00:03:07 vs Cammy (キャミィ) 00:05:22 vs Dhalsim (ダルシム) 00:07:44 vs Ken [Ken Masters] (ケン・マスターズ) 00:10:16 vs Chun-Li (春麗 / チュン・リー) 00:12:29 vs Guile (ガイル) 00:15:46 vs T. Hawk / Thunder Hawk (サンダー・ホーク) 00:17:34 vs Blanka (ブランカ) 00:19:42 vs Balrog [M. Bison in Japan] (マイク・バイソン) 00:21:32 vs Vega [Balrog in Japan] (バルログ) 00:23:11 vs Sagat (サガット) 00:24:56 vs M. Bison [known as Vega (ベガ) in Japan] 00:26:25 Ending 00:27:56 Credits 00:30:20 Thank You For Watching!