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In this podcast, we talk about the steps you can take to become a 3D character artist for the Film and Games industry. We talk about the tools you need to learn, like Maya and ZBrush, and the core principles needed. The video in the background is from Concept Painting in Photoshop: https://flippednormals.com/products/c... Tools: - ZBrush - Maya/3ds Max - Mari/Substance Painter - Marvelous Designer Learning resources: http://www.scott-eaton.com/anatomy-fo... https://anatomy4sculptors.com/ http://www.3dscanstore.com/ https://www.amazon.co.uk/Atlas-Human-... The steps are: - Concept sculpting - Topology and UVs - Additional sculpting - Export out maps and publish a model. Textures: - Start painting the maps based on the final model - Use displacement, curvature, cavity etc - Spend more time on bump than on color (depends on the character and shot) Common issues: - Not studying the fundamentals - Not getting reference We hope you enjoyed this tutorial! Make sure to follow us on our other social media to stay on top of what we do. Website - https://flippednormals.com/ Facebook - / flippednormals Twitter - / flippednormals Instagram - / flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNorm...