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I reviewed and ranked all software design pattern for game development specifically. This is not an extensive or in-depth tutorial. Yes, some examples can be argued about. And sorry, a few typos slipped through. Let's discuss :D Make your own ranking here: https://tiermaker.com/create/software... More Resources: ► https://refactoring.guru/design-patterns ► https://sourcemaking.com/design_patterns ········································ ★ Join the Kingdom: / discord ► The GameDev Website: https://gamedev.lu ········································ ★ Chapters: 00:00 Introduction 01:25 Factory 02:30 Abstract Factory 03:56 Builder 04:48 Prototype 05:51 Singleton 08:10 Adapter 09:40 Bridge 10:10 Composite 11:04 Decorator 12:38 Facade 13:15 Flyweight 14:00 Proxy 15:27 GameDev Kingdom 15:37 Chain of Responsibility 17:04 Command 17:54 Iterator 18:35 Interpreter 18:48 Mediator 19:38 Memento 20:24 Observer 20:41 State 21:12 Strategy 22:12 Template Method 23:18 Visitor 24:48 Final Words ········································ For the cool ones: ● Instagram: / gamedev.lu ● Twitter: / gamedevlu