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Keys are here, so lets have some fun with it! We are going to give keys to each enemy in Super Mario Maker, and then we will find ways to, "uhm," extract them. We will jump, crush, burn, mash and explode the keys back to their rightful owner! I was really surprised by the variety of possibilities the new patch and the keys allowed. Their were so many ideas I wanted to share with you that red/pink coins didn't make the cut. You wont find a single red coin in this video (sorry pink coins, I know you deserved better). But you will find 21 enemies carrying keys, but not for long! So what Mario Maker magic is about to happen? Bowser Jr. will get ,"uhm", forced to leave the game-screen by a coin that turns into a brick. It's magic! After solving a complex puzzle mario will find a way to, "uhm", bring a chain-chomp and a monty mole so close together that a key will appear. A complex piranha-plant timer will get triggered and give mario the chance to escape from a sadistic trap. The dark-enemy will , "uhm", find his living place a little bit more uncomfortable after a muncher dropped on his head. The-enemy-that-shall-not-be-named, the dark enemy, c'mon, you know which one I mean. A p-switch will turn into a magic-key-appearing machine. A koopa and a thwomp are about to get each other better to know, with a little help of our Italian jump-and-runner. A lakitu will end this day with horrible headache. A blooper will do something interesting! Yes you heard me right, a blooper is about to do something interesting. (It's basically sitting on top of a bob-omb). While cannons are firing from every imaginable angle towards Mario he will find a way to, "uhm", exorcise a boo-hoo. A buzzy-beetle will meet his faith after Mario solved a epic and complex Mario Maker puzzle. A cheep-cheep will set himself on fire, and force our plumber to find a way to end his suffering. A goomba will get thrown. Glitches are about to occur, pow-blocks will bounce uncontrollable and springs will break fundamental physical laws. Bowser will be dancing. A magi-koopa will force Mario into a boss-fight with two phases, but only one survivor. Firebars are about to cycle stupid around. Mario will be chasing shells against the time, or their despawn. (No crime involved.) A bob-omb will kiss a fire spitting piranha-plant. Or was it the other way arou... BOOM. Shells will get thrown with such a precision that thwombs close to them will feel bad. A yoshi-egg will hatch a key. Skewers let it rain cannons. A chain-chomp will meet with a bullet-blaster-bill in a way he will not forget for the rest of his life. And keys will be everywhere. If you have build a level in Super Mario Maker that features some cool key mechanics,or enemies, "uhm", leaving the game mechanics feel free to leave me an ID, and if you know any tricks with keys I did not show let me know! Oh, and if the incredible unrealistic case happens, that someone actually reads that much of a video description, tell me if you liked the new way I do the outros! ---------------------- Credits for the Music--------------------- "Adventure Meme", "The Show Must Be Go" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/b...