This video demonstrates how to create procedural terrains in Blender using the Cycles renderer. The tutorial covers setting up the scene, adding a plane, and using the subdivision modifier. It then explains how to create a material with displacement and bump, and how to use noise textures to generate terrain features.
60652 2 года назад 4:43This tutorial shows a method for creating low-poly terrain in Blender, focusing on features like overhangs and caves. It also demonstrates how to automatically color faces based on their steepness using the Shader editor. The video concludes with a brief overview of how to recreate the shader in Unity.
42892 1 год назад 4:17