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Total War: SHOGUN 2 1vs1: DATE No-Dachi Samurai vs SHIMAZU Katana Samurai Clan: Date vs Shimazu Battle Difficulty: normal DATE No-Dachi Samurai: Banzai ON No-Dachi Samurai are most similar to Katana Samurai, but trade nearly all defense and armor for a higher melee attack and a much higher charge bonus. This makes them highly offensively oriented, killing dozens of men with their initial charge. They can prove particularly devastating when charging towards an enemy's flank or rear. No-Dachi Samurai can also activate the Banzai ability, which temporarily increases their melee attack, charge, and movement speed while making their morale unbreakable for as long as the ability lasts. Banzais are best used right before the No-Dachi Samurai make contact with their targets. However, they are nearly defenseless against missile attacks and don't do nearly as well if they cannot execute a successful charge in combat. If their targets do not quickly break after their initial charge, No-Dachi Samurai usually begin to suffer higher casualties than they inflict due to their poor defense and armor values. Date No-Dachi Samurai have +2 melee attack, +1 defense, and nominally +4 charge bonus when compared to their standard counterparts. However, nearly all Date units gain an additional +2 charge bonus, bringing the total up to 34. In addition, when playing as the Date Clan, players must research the Strategy of Attack art before being able to unlock the No-Dachi Dojos that can train No-Dachi Samurai, granting them an additional +2 to charge bonus; therefore, Date No-Dachi Samurai obtained by normal means have a default total of 36 charge bonus. Date No-Dachi Samurai are also cheaper to train, at 700/125 koku respectively instead of the standard 800/150. Despite their bonuses to some sword-wielding infantry, the No-Dachi Samurai fielded by the Shimazu Clan are no different from the default type. Katana Samurai wield katanas, excellent anti-infantry weapons. Katana Samurai have good armour and average defence; they can withstand prolonged melee but, due to their lack of a bonus against cavalry, are highly vulnerable against them--particularly if charged from the flanks or rear. Katana Samurai are particularly valuable in the early-mid game, where other factions ubiquitously field Yari Ashigaru and Bow Ashigaru, with few fielding substantial cavalry or other anti-infantry forces. They still suffer if they have to fight frontally against a Yari Wall, however, and function best when attacking from the flank or rear, and particularly when they're well-rested and fighting downhill. Shimazu Katana Samurai have +2 melee attack and +1 melee defense when compared to their standard counterparts. They are also cheaper to train and maintain (costing 650/125 instead of 750/150). In addition, while other clans can only recruit katana samurai after upgrading their training facilities, the Shimazu Clan can recruit katana samurai from the beginning of the campaign, from a region that gives them additional armor and melee attack. When trained by the Date Clan, Katana Samurai have +2 charge bonus. The Date similarly benefit from a blacksmith in their home region. Hattori Katana Samurai have kisho training, allowing them to be placed anywhere on the battlefield except the opponent's deployment zone during the deployment phase of a battle. They can also hide in light scrub. ___________________________________________________________________________________________________ Please join me to get access to membership perks: / @totalwar1vs1 My Discord channel: / discord #totalwar1vs1 #totalwar #shogun2