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In this video I'm going to be playing Dantooine: Swamp, the second map in CT-108's Dantooine at War map pack, a series of 3 maps (so far) made in 2017. Summary: Dantooine: Swamp is another large map by CT-108 with support for both Clone Wars and GCW eras. The map follows a fairly conventional map layout of two sets of command posts for each side on a large river. The river can be crossed via the two large bridges in the centre of the map which also act as two neutral command posts for the two sides to fight over. There are several other bodies of water scattered over the map to give it a swampy mangrove environment, this is also aided by various Dagobah and Yavin props that have been retooled for the map. To make getting around the map easier, both sides have several vehicles including AT-RTs and the brand new AT-APs for the Republic, AATs, Snail Droids, Homing Spider Droids and STAPs for the CIS. Both sides also have new weapons, weapon models, units and skins as seen in Dantooine: Landing Zone. The hero units remain stock with Jango Fett for the CIS and Anakin Skywalker for the Republic. Pros: + Huge map with lots of units on both sides - makes for a lot of fun! + New props including landed capital ships! + New units on both sides including ARF and ARC Troopers as well as ARC Commander Blitz. + Fully animated AT-AP walkers for the Republic Cons: - Could do with some more coherence between character models - many are TCW inspired and others simply use the stock models. - Lighting/green haze over the map doesn't match the sky or ground textures - Experienced a crash to desktop bug when changing to secondary weapons on certain units on the Clone Wars era Final Rating: 5/10 Link: http://www.moddb.com/mods/dantooine-a... CHECK OUT MY SECOND CHANNEL: / jdgamerwalkthroughs JOIN ME ON STEAM: http://steamcommunity.com/groups/Batt...