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My written guide is below. So, there's good news and bad news. The good news is that this gets quite easy after round 41. The bad news is that there's a fair amount of RNG before then. Rounds to watch out for, based on my testing, are 6, 22, 23, 26, 31, 37, 93, and 96. Round 6 was due to slight misplacement of the left Dart Monkey. Rounds 6, 26, 37, 93, and 96 were isolated to just one instance each for me. I made some modifications to the strategy though and rounds 93 and 96 should definitely no longer be an issue. I died 7 times on round 31 before getting it just right for this run. You probably won't have to micro during a round but watch out for rounds 23 and 31. Definitely take it slow on rounds in the early game! #bloonstd6 #btd6 #chimps #btd6chimps ------------------------------------------------------------------------------------------------------------------------ Written Guide: r6 - Place a Dart as bottom left as possible at the second circle down at top left path, making sure that the top left edge of its range passed through the edge of the darker brown circle. Place other dart and high and left as possible at top right path into the wedge. r7 - Place Sniper as bottom left as possible at closer wedge to middle at bottom left path set to Strong. r9 - Place a sniper as bottom right as possible on lower wedge of bottom left path, set to strong. r12 - Place Obyn as right and centered as possible on left side of middle piece. r14 - Place down Ninja as central as possible between the tire tracks. r15 - Use Obyn ability as soon as the round begins. Upgrade Ninja to 0-0-1. r16 - Upgrade Ninja to 1-0-1. r19 - Upgrade Ninja to 2-0-2. Use ability for RNG prevention! r22 - Upgrade the bottom sniper to 1-0-0. Use Obyn ability. r25 - Upgrade Ninja to 3-0-2. r26 - Use Obyn ability once bloons go in range on right side of the upper left track. r27 - Place Sniper as bottom right as possible above lower sniper and set it to strong. r31 - Set the first Sniper to First targeting and then back to Strong at the end of the round. Use Obyn ability. r33 - Place a village as bottom right as possible above first sniper with 1-0-0 sniper in range and upgrade Village to 0-0-2. Upgrade first sniper to 0-2-0 and set targeting to first. r34 - Sniper to 0-2-2. r36 - Second sniper to 0-2-2 as well and change its targeting to First. Obyn ability on first wave. r37 - Third sniper to 2-2-0. r39 - 2-2-0 sniper to 3-2-0. r40 - Obyn ability as soon as the MOAB enters his range. r41-r52 - First 0-2-2 Sniper to 0-2-5. r53 - Village to 2-0-2. r59 - Place a Wizard in village range as close as possible to Obyn. Wizard to 2-0-4. r63 - Use the brambles (Obyn's first ability) on the third wave when starts entering his range. r73 - Wizard to 2-0-5. r75 - 0-2-2 Sniper to 0-3-2. r78 - 0-3-2 Sniper to 0-4-2. r81 - 0-4-2 Sniper to 0-5-2 and set back to First. r83 - Place a 4-0-1 Alchemist next to bottom snipers in range of village but not affecting Elite Defender sniper. r84 - 3-2-0 Sniper to 4-2-0. r87 - 4-2-0 Alchemist behind Wizard. r95 - Target Obyn Trees to second circle from left and place immediately when round starts. r96 - 4-2-0 Sniper to 5-2-0. r97 - Place Trees again. r98 - Place a glue gunner on circle as high as possible and upgrade him to 0-2-4. Upgrade village to 3-0-2. r99 - Refresh Trees. r100 - Use first Obyn ability when BAD is in his range. GG!