У нас вы можете посмотреть бесплатно Off The Coast CHIMPS Guide (Ft. Inferno Ring & Perma-Spike) - Update 43.3 (Bloons TD 6) или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
My written guide can be found below. This guide is very relaxed. Minimal use of Geraldo but enough to know he still exists. I tested this many time to ensure it is completely safe. Perma-Spike is still broken after many nerfs to it, so have fun! #bloonstd6 #btd6 #chimps #btd6chimps ------------------------------------------------------------------------------------------------------------------------ Written Guide: R6: Buccaneer placed in line with left track and set to Last. R7: Sniper placed in line of same track set to Strong. R9/R10 - Be ready to micro the Sniper to First if needed to catch leaks. Most of the time I didn't have to in test runs (placement dependent). End of R10: Place Geraldo as low as possible, leaving enough room for a Tack Shooter later. End of R14 - Wizard as high and right as possible next to the Sniper. Upgrade to 2-0-0. R19/R20 - Druid placed just above the Sniper and Wizard, upgraded to 1-2-0. R23 - Wizard to 2-0-2. End of R26 - Druid to 1-3-0. R30 - Wizard to 3-0-2. R34 - Place a Tack Shooter as low and left as possible next to Geraldo. Upgrade it to 3-2-0. R37 - Tack Shooter to 4-2-0. R40 - Blade Trap on the MOAB after it passes through the Ring of Fire! End of R42 - 2-2-0 Village with everything except the Sniper in its range, almost reaching Geraldo. End of R47 - 0-1-3 Glue Gunner as low and left as possible above Tack Shooter, set to Strong. R49-R50 - 0-2-4 Spike Factory with the range on edge of the track on right side of the map as low as possible, set to Smart. 3-0-0 Alch on Spike Factory. R52 - 2-0-0 Village with Alch and Spike Factory in its range. End of R54 - 2x Rabbit End of R57 - 1x Rabbit End of R60 - 1x Rabbit End of R61 - Gerry Fire on Geraldo, Buccaneer, and Ring of Fire. R63 - Left Village to 3-2-0. R65 - Alch to 4-2-0. R77 - Spike Factory to 0-2-5. R78 - Camo Potion the Ring of Fire for range bonus and upgrade Village to 4-2-0 for even more range. R79 - 4-2-0 Ice Monkey in range of village as close as possible to the track. R93 - Tack to 5-2-0, set to Strong. R94 - Camo Potion on Inferno Ring for range bonus. Sharpening Stone and Gerry Fire the Spike Factory ASAP. Glue Gunner to 0-2-4. R97 - Gerry Fire on Inferno Ring. R99 - Genie in range of village. GG!