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In this 3ds Max tutorial, we focus specifically on creating different types of materials, such as glossy plastic, glass, chrome, emissive, and volumetric materials. We also explore creating and applying texture maps, as well as creating bump and displacement maps for extra surface detail, and using the UVW Map modifier to adjust the look of textures on objects. We cover a lot in this video, but it's really only the first steps on an expansive set of parameters available in 3ds Max for creating materials. You can download the file used during this tutorial below for reference, but I encourage you to explore creating your own materials while watching the video, and explore more material parameters on your own! :) https://www.dropbox.com/s/j1a1hk0q6r7... Textures used during this video were downloaded from here: https://www.textures.com/ We created displacement maps during this tutorial using Crazy Bump, which you can download here: https://www.crazybump.com/ If you enjoyed this tutorial, please LIKE and SUBSCRIBE to the channel for more upcoming tutorials! If you're interested in more 3ds Max tutorials, check out my other videos on my channel! Also, let me know if you have any questions or thoughts about this tutorial in the comments below :) Also, you can follow me on instagram for news on upcoming tutorials, and to see current art pieces that I'm working on: / simulationlab Thanks for watching!!!