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I hope everyone had a nice holiday and were able to enjoy the long weekend. I know I certainly did. Last time, we journeyed to Walse, where we start to see a pattern emerge: warning the kingdom that their Crystal is in danger of shattering, the king refusing to shut off the machine amplifying the Crystal for political reasons, a meteorite lands near the Crystal, the king then runs off to check on the Crystal only to find some person or monster there. The Crystal then shatters for reasons not yet determined. What's going to happen next? CHAPTER 5 - FIRE-POWERED SHIP It took me a couple days to figure out how to actually do this chapter. There were a number of things to figure out. First off, I was seriously lacking in the Gil department and I wanted to completely upgrade everyone's gear. So I edited out 20 minutes of grinding for money. If you look for battles in the forest right next to Karnak, the only monsters you'll encounter is a group of dogs whose name escapes me at the moment. You can wipe out the whole litter in one blow by having a Black Mage use Blizzara. These will give you about 600 gil per battle. I wanted to have enough to buy all the spells for sale in Karnak, just to have the option being able to switch to a Time Mage and use Gravity. I also bought some Eye Drops and Maiden Kisses, as there are monsters coming up that can cause Darkness and Toad. Secondly, the Fire-Powerd Ship is really a two-part dungeon. After you fight the boss, you'll end up in the lower floors of Karnak Castle and will be dealing with a time-limit along with a second, weaker boss fight. The ship is pretty straight-forward. There's a couple of passages that will lead you in circles, but you should be able to find your way eventually. There's some good Thief gear, so take the hint and switch someone to Thief. When you arrive at the engine room, you'll find Queen Karnak there for some reason. She seems pissed and mutters something about you interfering with a revival. At which point the boss fight will commence. The boss is 'Liquid Flame', a fire monster. I had Bartz, as a Mystic Knight, use Spellblade to infuse his sword with Blizzara. Liquid Flame changes between a few forms. When it changes to a tornado, it will use Fira on itself to heal. When it changes to a hand, you can't damage it. So use this as an opportunity to heal and wait for your moment. A Black Mage casting Blizzara at the right moment should do over 1,000 damage. Liquid Flame has about 3,000 HP, so three successful Blizzaras and Liquid Flame will burn out. You're not done yet though! After the battle, you'll discover that the machine amplifying the Crystal is not completely to blame. Someone else is manipulating events to destroy the Crystals. There's not hope for the Fire Crystal at this point, so you'll have to leave. Surprisingly, a passage on the ship leads to Karnak Castle, which will explode in ten minutes. The fires that were scattered about Karnak Castle are now dying out, so you'll have an opportunity to grab the treasures we saw earlier but couldn't reach. Since we're on a time limit, I just use my trusty Black Mage to Blizzara away any monsters, even the ones in the treasures. I believe I was able to get all of the treasures, but I could be wrong. The best ones are, of course, the farthest away. There's a healing pot in the area where you first start. I cut it REALLY close and went all the way back to the healing pot to heal after I got all the treasures. As you walk out of the gates of the castle, you'll have what seems like a random encounter, but it's really a mini-boss fight. You'll fight the assassin, Iron Claw. I thought the timer would stop once the fight commenced, but it does NOT. Luckily, one Blizzara is enough to kill him. Unluckily, I had to rush the fight and was unable to learn the Blue Magic spell 'Death Claw'. I really beat it with just seconds left. Karnak Castle blows up and we receive three of the five Crystal shards giving us three new jobs: Beastmaster, Geomancer and Ninja.