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This is the first session of a full true-solo play-through of Rise of the Master scenario from Fallout the Board Game, plus the New California and Atomic Bonds expansions. Aligned with The Brotherhood of Steel, I must prevent The Unity from gaining too much presence across the wasteland, while completing the Brotherhood's quest. What happened to the previous solo Fallout play through of The Pitt? Well, it's somewhat embarrassing that a commenter spotted I was playing a fundamental rule incorrectly - something I mis-learned years ago! I though it would be unfair to have people use that incorrect play as a basis for discovering and learning the game, so here's an all-new play-through. This play-through uses two variants: 1. Dogmeat! My personal variant for a more Fallout-like Dogmeat companion who can help you in fights and go off to find you cool swag. Details at https://boardgamegeek.com/thread/2546... 2. Limited Enemy activation: only enemies on your character's tile or adjacent tiles, will activate when their symbol is drawn from the activation deck. If you are playing solo and want to hide the encounter card decision outcomes, there's a web app for that! : http://laurihuovila.fi/fo/ 00:00 Intro & about the game 03:10 Setup, components, cards, all the waffle 26:37 Turn 1 29:45 Turn 2 30:28 Turn 3 38:07 Turn 4 40:17 Turn 5 49:20 Turn 6 51:00 Turn 7 Theme music: "Heroes Theme" by Twin Musicom (twinmusicom.org)