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This was an absolutely harrowing experience. I've always thought this level was like; really hard; especially not SKILL 4 HARD (why is it with TOI and To The Sun??) I spent nearly 3 hours yesterday grinding this; to not even pass the ball. The balancing is all over the place; some rooms are absolutely free, while others are borderline impossible. The ball is by far the hardest checkpoint, and is the main thing that ruined this level for me. The ball is miles harder than the rest of the level and is possibly the most unfun part I've played in any level. If David had just nerfed or even removed the ball, this would be at least a solid 6/10 level. Oh and another small but equally as frustrating gripe; the spikes are pixel spikes (meaning I have no visual cues learned for them) and, on top of that, the hitboxes aren't even consistent! There are very few spikes in this level with the same hitboxes, making deaths just feel random and unfair, but whatever. List of reference: https://gdplatformerlist.com/#/ Current Placement on List: Not on list My Placement on List: #19 (Maddys Ten Trials | micro | Smith Greens) Attempts: 6,912 Best Time: 1:28:50.546 Enjoyment: 2.0/10 My Top 10 Hardest Platformer Completions (IMO): 1. I WANNA BE THE CRY (#17) 2. Smelvin Teahouse (#14) 3. Maddys Ten Trials (#18) 4. The Abyss (#16) 5. micro (N/A) 6. Smith Greens (#19) 7. Trafalgar Law (#25) 8. INFINITY TRIALS (#21) 9. Black Lotus (#32) 10. The Tower XXII (#34) [Now #11; Watering Can (N/A)]