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I prefer the OG AC games when it comes to controls - while some people found the puppeteer controls frustrating or annoying to hold multiple buttons at once, I found it to be reliable and master-able. This is my attempt at making a control scheme that is similar to that, while being functional with Mirage's gameplay. Valhalla added back a sprint button, but despite the many requests, never gave us an option to hold and only having it as a toggle. This was annoying as it was dificult to know when you were sprinting, and often had to switch a few times or roll to tell. Mirage finally gave us this option, so first thing I did was switch sprint to R2/RT trigger hold, like the good old games. I utilize ReWASD remapping software (paid with free trial) to add in a manual walk. Similar to sprint, the RPG games switched walk to how far you push on the left stick, making it nearly impossible to consistently walk. I used one of my controller paddles to make a 'low profile' button, when held is mapped to the keyboard walk button and another layer. While this is the main use for the software, it also offers alot of customization to your controller that is not found in the Xbox Accessories App. It makes paddles more useful and gives a proper shift function for multiple layers. My config is still a WIP, feel free to leave comments on your suggestions, questions, etc.