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I complete the game with max honor in every mission. I avoid detection and kill enemies only when necessary to complete certain side objectives. I also collect all artifacts. You can find full walkthrough playlist here: • Mark of the Ninja Walkthrough (100% C... ► Buy Mark of the Ninja Remastered here: GOG: https://adtr.co/NV02cJ ► Consider supporting the channel on Patreon: patreon.com/patologTV ► Visit my Discord server: / discord ► Contact me on Steam: https://steamcommunity.com/id/patologTV/ ►►► BASIC INFO ◄◄◄ Game: Mark of the Ninja (2012) Developed by: Klei Entertainment Published by: Microsoft Studios Difficulty: I am Death Incarnate! Video Quality: 1440p/60 FPS I'm going to... ◘ Complete the game with no detection ◘ Kill enemies only when necessary to complete certain side objectives ◘ Complete all side quests ◘ Collect all Scrolls and Artifacts This walkthrough is NOT focused on maximizing the score in each mission. ►►► EPISODE 02: BREACHING THE PERIMETER ◄◄◄ ► SCROLLS 04:46 07:40 10:22 ► SEAL: DESTROY AT LEAST 20 LIGHTS 01:59 #1 02:51 #2-4 03:14 #5 05:15 #6 05:22 #7 06:15 #8 06:53 #9 07:00 #10 07:10 #11 07:53 #12 08:15 #13 08:38 #14+15 08:54 #16 09:22 #17+18 09:50 #19 10:06 #20 ► SEAL: REACH THE PERIMETER IN UNDER A MINUTE 02:45 ► SEAL: REACH THE TOP OF THE TOWER WITHOUT BEING DETECTED 10:42 ► ARTIFACTS 01:25 03:00 05:54 06:36 07:05 09:30 ►►► GAMEPLAY ◄◄◄ Mark of the Ninja consists of stealth-oriented 2D platforming. The character is required to sneak through a series of environments while staying out of sight of guards and performing silent assassinations. Levels are divided into areas of light and darkness; the player character is visible to enemies in the former and invisible in the latter, though passing within a certain immediate distance of an enemy's face results in the player being spotted irrespective of lighting. Sounds such as running may also give away the player character's location and are represented visually by a rapidly expanding circle. Unusual for a platformer, Mark of the Ninja employs a line of sight mechanic, meaning that enemies which would be invisible to the character are also invisible to the player, though their sounds are represented on screen in the same manner as the player character's. By approaching enemies undetected, the player character is able to execute a "one-hit" kill. To facilitate this, the player can extinguish light sources, hide behind objects and pass through narrow grates and shafts inaccessible to enemies. If detected, they must evade their enemies and remain out of sight for a set period of time, after which enemies will return to their original patrol routes and one-hit kills on them will once more be possible. Although fighting hand-to-hand with the goal of quickly disabling an enemy is possible, doing so risks being killed or disabled in turn, as well as alerting nearby enemies with a noisy scuffle. Enemies respond to their environment and one another; they will sound an alarm if they unambiguously spot the player character or find a body, which will alert all enemies in the area and prevent them from returning to their previous patrol routes. If they hear a sound or get a glimpse of the player character they become suspicious, displaying a question mark over their head and actively searching for the player character until they are convinced he is not actually present. They are also subject to terror tactics, and the player can learn to kill and display enemies in a terrifying manner, such as leaving a strangled enemy dangling from a perch or throwing a dead body at an unsuspecting live enemy, causing them to display an exclamation mark over their head, scream, stumble, and fire wildly at anything which scares or startles them. The player receives points for executing a variety of tactics such as silent kills, passing by enemies without being detected, successfully preventing the discovery of bodies, terrorizing opponents to cause them to fall into disarray, and achieving optional goals such as recovering artifacts and a series of haiku which tell the history of the ninja clan. This score is reduced when an alert is sounded by enemy guards. Depending on the player's performance on the stages, they earn honor and complete seals that are used to buy or upgrade skills and weapons and also unlock alternate costumes. Players get honor by reaching a specific score on each stage, collecting the secret scrolls, and completing the special objectives present in each stage. Some of the scrolls are obtained through secret challenges, where the player is transported to a room to solve a puzzle. CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/...) Source: http://chriszabriskie.com/divider/ Artist: http://chriszabriskie.com/