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This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management. Watch Inside Unreal live at twitch.tv/unrealengine, Thursdays @ 2PM ET DISCUSSION THREAD https://forums.unrealengine.com/unrea... TRANSCRIPT https://epicgames.box.com/s/9qqwbnb5x... NEWS A first look at Unreal Engine 5 https://www.unrealengine.com/blog/a-f... Epic Online Services featuring Epic Account and Game Services https://www.unrealengine.com/blog/epi... With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest https://www.unrealengine.com/develope... Exploring the depths of the new Sky Atmosphere system https://www.unrealengine.com/blog/exp... COMMUNITY SPOTLIGHTS The Invitation https://the-invitation-game.com/ Dogfight https://www.samuelwalsh.co.uk/work/do... Ruth’s Journey http://niftyllamagames.com/ruthsjourney/ *TIMESTAMPS* 00:00 Countdown Video 04:51 News 07:41 Karma Earners 08:00 Community Spotlights 09:36 Stream Introduction 09:50 Important News 13:09 Epic Online Services 15:33 Demystifying Soft Object Reference Overview 19:50 Demonstration 23:05 Blueprint Example Overview 30:50 Unloading objects and Garbage Collection 33:26 Demonstration and Information 36:01 Hierarchal Nature of Blueprints 40:06 Reducing overhead 47:41 Accessing Data and Workflow 53:00 Questions and Answers 1:24:15 Information and Stream Wrap Up