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I go through all the various ideas I've received, thought of, tested, or have told have been tested concerning how to improve the BitFS to 0x. Currently, completing BitFS takes 1 A press, which is to get past the pole. This A press is the single remaining A press in the ABC any% run, meaning that it's the A press that would have the most impact if it were saved. For convenience, the ideas shown in the video are: 00:00 Intro 00:17 #01 Drop off the pole. 00:36 #02 Use the hanging-ceiling upwarp glitch. 01:49 #03 Raise a goomba up there to help. 02:37 #04 Bounce on an unloading goomba. 03:34 #05 Use the bob-omb. 05:07 #06 Clone the pole. 05:40 #07 Clone the warp to the Bowser fight. 06:03 #08 Use a bully. 07:14 #09 Use amp. 07:52 #10 Use the seesaw platform. 09:11 #11 Use PU rotational platform displacement. 10:57 #12 Use VSC. 11:55 #13 Use the pillars. 12:24 #14 Activate a lava boost from a higher floor. Not surprisingly, all of these ideas end up failing for one reason or another. For some of these, I've shown them or alluded to them in previous videos. For others, I'd been planning on covering them in the next disappointing observations video. However, since there were so many various ideas, I figured it would be simplest to remove them from that video and instead give them their own dedicated video. This video should settle all the current BitFS ideas, and allow me to simply link this video should anyone suggest these ideas in the future.